RECORDING, MIXING AND DISTRIBUTING IMMERSIVE MUSIC

Immersive Audio, a once-in-a-generation, format-shifting technology platform that debuted a decade ago in sound for film and television, is now blowing through the music and recording industries. Studios are being redesigned, manufacturers are adding dimensional-sound feature sets, engineers are rethinking their miking schemes, and mixers are enjoying a burst of creativity as they explore the possibilities of presenting music in a true three-dimensional sound field.

 

In the past two years, major announcements by Universal Music Group, Warner Music, TIDAL, Apple Music Spatial, Dolby Atmos, Sony RA360, Avid Play, an increasing number of headphone manufacturers, and many others have ensured acceptance on the consumer side, while pro audio manufacturers, technologists and studio owners are rapidly ensuring its acceptance on the production side. This is not 5.1 surround. This is different. And it’s just getting started.

MixNYC is the first industry event to focus entirely on Immersive Music Production. Held in the world-class facilities of Host Partner the Power Station at BerkleeNYC, the all-day event will feature a series of expert panels, project profiles, one-on-one interviews with top engineers and producers, technology demonstrations, listening sessions, networking opportunities and much more.

OPENING KEYNOTE

The Making of Immersive ‘Alicia’
The production team of A-List of engineers/producers Ann Mincieli, George Massenburg, Eric Schilling and Michael Romanowski spent three years working out the best possible way to present Alicia Keys immersively, and the results are evident in Alicia, the 2022 Grammy Award winner for Best Immersive Audio Album. Join the discussion as the group talks about the processes they developed for the Sony Reality Audio release, and what they learned along the way. Now they want to educate.

George Massenburg
Mix Engineer

Ann Mincieli
Recording/Mix Engineer

Michael Romanowski
Mastering Engineer

Eric Schilling
Mix Engineer

WHO SHOULD ATTEND?

Music Producers · Recording Studio Engineers · Mix Engineers · Live Sound Engineers · Musicians/Artists · Composers/Songwriters 
· Podcasters · Music Supervisors · Music Editors · Studio Owners

Chief Engineers · Record Label Executives · Studio Designers · Audio Educators/Students · Systems Techs · Systems Integrators · Streaming Audio Techs · Pro Audio Manufacturers · Product Designers

HOST VENUE

SPONSORS

TIER 1

TIER 3