AGENDA
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Columbia
Studio A
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Curb Studios
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Starstruck Studios
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Black River Entertainment
Lobby & Immersive Mix Studio -
Black River
Entertainment
Front Stage Studio -
Blackbird Studio
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Berry Hill Studio Crawl
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9:00 AM (CDT) | Registration Opens | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
9:30 AM (CDT) | Doors Open/ Exhibits Open | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10:00 AM - 10:05 AM (CDT) | Welcome Remarks ![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10:05 AM - 10:35 AM (CDT) | Keynote Conversation | Immersive Music Production—Art Meets Commerce Presented by: ![]() ![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12:15 PM - 1:00 PM (CDT) | Panel | Separate But Equal: The Stereo and immersive Mixes Which comes first? The stereo mix or the immersive mix? Or can they take place simultaneously? For many, stereo comes first, with the immersive mix becoming a “blown-up” version of the two-channel spread. For others, the immersive mix offers an opportunity for an entirely new approach to the song. Still others work on both at the same time. No matter the approach, all engineers agree that it should be the artist’s intent and vision that drives the process. Moderator: Tom Kenny - Mix Chuck Ainlay Jeff Balding - Imogen Sound Shani Gandhi Matt McClure - Bow To Stern Group ![]() ![]() ![]() ![]() ![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1:00 PM - 2:00 PM (CDT) | Lunch | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1:30 PM - 2:30 PM (CDT) | Immersive Production with Avid presented by Jeff Komar We will examine current and upcoming software and hardware technology for working in Dolby Atmos with Avid Solutions including deploying a renderer, from portable binaural to multiple workstations, monitoring from headphones to calibrated 9.1.6, Dolby Binaural and Apple Spatial, new tuning and calibration options, upcoming expanded track width support in Pro Tools, 3rd party AAX signal processing, MTRX II with Thunderbolt 3, and creative surface technology powered by EUCON. Location: The Gallery Presented by: ![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3:00 PM - 3:45 PM (CDT) | Panel | Monitoring the Mix: Speakers and Headphones Nothing beats the experience of listening to an immersive mix on a properly tuned 7.1.4, 9.1.4, or even 13.1.6 monitor system, but statistics show that more than 90 percent of consumers will be listening through headphones or soundbars. For the mix engineer, headphones have become much more than a tool to “check” a mix or keep an ear on the binaural version, they’ve become an integral part of the production process, from the initial mix on through the approvals. And with recent technology advances from Sony, Sennheiser, Apple and others, both mobile production and studio-based workflows are taking advantage and edging ever closer to providing an optimum consumer playback experience. Presented by: Moderator: Clive Young - Mix Vance Powell - Sputnik Sound Pete Lyman - Infrasonic Mastering Will Kienzle - SoundStage Studios Mills Logan - Mills Logan ![]() ![]() ![]() ![]() ![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4:00 PM - 5:00 PM (CDT) | Creating Immersive Mixes This panel will investigate the technical and creative approaches to mixing Immersive Audio. Our featured panelists will discuss their approach to objects and beds, navigating large sessions, mixing back-catalog, staying true to the source material, and how to get the most out of pre-mixed stems. Location: The Gallery Presented by: ![]() ![]() ![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5:00 PM (CDT) | Closing Remarks ![]() |
Saturday, May 20, 2023 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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11:00 AM - 11:45 AM (CDT) | Why You NEED Immersive Mastering (Despite What You May Hear) Join these mastering professionals moderated by Focusrite’s own Dave Rieley and come away with the understanding of the differences between mixing for mastering in immersive vs. stereo. You’ll learn how to avoid getting your mix rejected by major label and shorten or eliminate the revision process. Presented by: Moderator: Dave Rieley - Focusrite Group Americas Daniel Bacigalupi - Infrasonic Mastering Pete Lyman - Infrasonic Mastering Michael Romanowski - Coast Mastering ![]() ![]() ![]() ![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2:00 PM - 2:45 PM (CDT) | Do's and Don'ts of Working in Immersive Join these mixing and mastering professionals and come away with a better understanding of what should be sent from an artist to mix engineer to mastering engineer when working with immersive. You’ll learn what your engineers expect to receive and what should not be sent to your engineers. With the years of experience between these engineers, you’ll learn from some of the most common mistakes people make that you’ll want to avoid. Presented by: Moderator: Dave Rieley - Focusrite Group Americas Daniel Bacigalupi - Infrasonic Mastering Brandon Towles - Robot Lemon ![]() ![]() ![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3:30 PM - 4:15 PM (CDT) | Immersive: Past, Present & Future This session picks up in the recent history of immersive beginning in the last decade as Dolby Atmos begins to immerge. The discussion will continue with where we are now and continue with how the format can be propelled forward by the audio community whilst adhering to standards. Presented by: Moderator: Dave Rieley - Focusrite Group Americas Rob Burrell - Rob Burrell J Clark - Infrasonic Mastering F. Reid Shippen - Robot Lemon Colin Heldt - Universal Music Group’s East Iris Studios ![]() ![]() ![]() ![]() ![]() |
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10:30 AM - 5:00 PM (CDT) | ATC Loudspeakers will be represented by their USA distributor, TransAudio Group, providing immersive listening demos at Starstruck Studios. Starstruck features a 7.1.4 Dolby Atmos reference system featuring all ATC monitors providing ultra low distortion, high resolution playback. Location: Starstuck Studios Immersive Mix Room Presented by: | SSL will be demonstrating their latest digital audio mixing platform The 'SSL System T for Music' in Starstruck Studios new Atmos mixing room. Location: Starstuck Studios Immersive Mix Room Presented by: ![]() ![]() |
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1:00 PM - 1:30 PM (CDT) | Expert Class With Ronald Prent Location: Lobby and Immersive Mix Studio Join mix engineer and immersive specialist Ronald Prent in an expert class on immersive audio production, mixing and mastering. Prent has worked alongside some of the world’s top recording artists, and his immersive ideologies help develop the many tools engineers use today. Presented by: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2:00 PM - 2:30 PM (CDT) | Advancements in Immersive Audio: 360 Reality Audio and VME Location: Lobby and Immersive Mix Studio The Sony team explains 360 Reality Audio and Virtual Mixing Environment, two tools used to bring immersive audio production and mixing to the masses. Presented by: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3:00 PM - 3:30 PM (CDT) | Expert Class With Ronald Prent Location: Lobby and Immersive Mix Studio Join mix engineer and immersive specialist Ronald Prent in an expert class on immersive audio production, mixing and mastering. Prent has worked alongside some of the world’s top recording artists, and his immersive ideologies help develop the many tools engineers use today. Presented by: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4:00 PM - 4:30 PM (CDT) | Advancements in Immersive Audio: 360 Reality Audio and VME Location: Lobby and Immersive Mix Studio The Sony team explains 360 Reality Audio and Virtual Mixing Environment, two tools used to bring immersive audio production and mixing to the masses. Presented by: |
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10:00 AM - 12:00 PM (CDT) | Sennheiser | Neumann Location: Front Stage Studio The Sennheiser | Neumann demonstration room in Front Stage Studio (Black River Entertainment) will host an open listening session and demonstration of immersive products. Including a 7.1.4 Atmos system with Neumann KH150, KH120-II and KH750 Speakers tuned with our MA1 software. We will also showcase Merging Technologies interfaces and control as well as software from Dear Reality and the technology of Ambeo 2-ch Spatial Audio. Presented by: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12:30 PM - 1:00 PM (CDT) | F. Reid Shippen Location: Front Stage Studio The Sennheiser | Neumann demonstration room in Front Stage Studio (Black River Entertainment) will host a 30-minute playback session and discussions with pioneering Atmos engineer F. Reid Shippen,. These sessions are meant to be an interactive and open discussion of observations and techniques used in all aspects of Immersive music production. From finding the correct tracks in a catalog album, to current and future recording and mixing techniques, to mastering and distribution. Presented by: ![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1:30 PM - 2:00 PM (CDT) | Chuck Ainlay Location: Front Stage Studio The Sennheiser | Neumann demonstration room in Front Stage Studio (Black River Entertainment) will host a 30-minute playback sessions and discussions with pioneering Atmos engineer Chuck Ainlay. These sessions are meant to be an interactive and open discussion of observations and techniques used in all aspects of Immersive music production. From finding the correct tracks in a catalog album, to current and future recording and mixing techniques, to mastering and distribution. Presented by: ![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2:30 PM - 3:00 PM (CDT) | J. Clark Location: Front Stage Studio The Sennheiser | Neumann demonstration room in Front Stage Studio (Black River Entertainment) will host a 30-minute playback sessions and discussions with pioneering Atmos engineer J. Clark. These sessions are meant to be an interactive and open discussion of observations and techniques used in all aspects of Immersive music production. From finding the correct tracks in a catalog album, to current and future recording and mixing techniques, to mastering and distribution. Presented by: ![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3:30 PM - 4:00 PM (CDT) | Michael Romanowski Location: Front Stage Studio The Sennheiser | Neumann demonstration room in Front Stage Studio (Black River Entertainment) will host a 30-minute playback sessions and discussions with pioneering Atmos engineer Michael Romanowski. These sessions are meant to be an interactive and open discussion of observations and techniques used in all aspects of Immersive music production. From finding the correct tracks in a catalog album, to current and future recording and mixing techniques, to mastering and distribution. Presented by: ![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4:30 PM - 5:00 PM (CDT) | Sennheiser | Neumann Location: Front Stage Studio The Sennheiser | Neumann demonstration room in Front Stage Studio (Black River Entertainment) will host an open listening session and demonstration of immersive products. Including a 7.1.4 Atmos system with Neumann KH150, KH120-II and KH750 Speakers tuned with our MA1 software. We will also showcase Merging Technologies interfaces and control as well as software from Dear Reality and the technology of Ambeo 2-ch Spatial Audio. Presented by: |
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6:00 PM - 9:00 PM (CDT) | Blackbird Studio | 2806 Azalea Place, Berry Hill, Nashville TN 37204 The evening begins at Host Partner Blackbird Studio, one of the world’s leading recording facilities, where attendees will celebrate the day with food, drinks, live band, industry networking and immersive music listening sessions. Curated tracks, as well as on-demand requests from the streamers, will be played continuously in: Studio C, which features a dual mix environment, with a 9.1.4 Dolby Atmos system (Avid S6 console, ATC monitors) in one direction and an API/Genelec-based Sony 360RA setup in the other; and Studio F, featuring a 9.1.4 Dolby Atmos (ATC monitors) immersive music mix environment. Presented by: *Note: To cut down on parking, buses will be provided at 5:30 and 5:45 p.m. for the 15-minute drive from Columbia Studio A (Music Row) to Blackbird Studio (Berry Hill). No return buses will be provided. |
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6:00 PM - 9:00 PM (CDT) | Studio Crawl and Listening Sessions
Scavenger Hunt: Presented by: *Note: To cut down on parking, buses will be provided at 5:30 and 5:45 p.m. for the 15-minute drive from Columbia Studio A (Music Row) to Blackbird Studio (Berry Hill). No return buses will be provided. |