Rob Burrell - Rob Burrell
Adam Grover - Sterling Sound
Colin Heldt - Universal Music Group: East Iris Studios
Jeff Huskins - BMG Studio A
Mix Translation: From Studio to Binaural to Streamer to Home
We start with the assumption that there is a final, master, future-proof version of the immersive mix, at the highest sample rate and bit depth, ideally created in a studio with speakers. And that the end goal is to bring listeners, whether in a car, sitting in a high-end home theater or laying on the couch with headphones on, as close as possible to that experience. Immersive music distribution and playback poses entirely new, and sometimes maddening, challenges for mix and mastering engineers, while at the same time opening up tremendous, all-new creative possibilities. Here, engineers discuss the tips and techniques they’ve developed to help ensure that consumers experience a quality immersive mix.
Presented by Mix